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Sunday, 15 December 2024

The Factory Design Pattern in C#: With Practical Example.

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 The Factory Design Pattern is one of the most commonly used patterns in software development. It provides a way to create objects without ...
Saturday, 16 November 2024

The Dependency Inversion Principle of SOLID in C#: Understanding with a Practical Example

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The Dependency Inversion Principle (DIP) is a cornerstone of the SOLID principles, guiding developers to write flexible and maintainable co...

The Interface Segregation Principle of SOLID in C#: Simplified with Examples

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The Interface Segregation Principle (ISP) is one of the five SOLID principles of object-oriented programming, aimed at creating a robust an...

Understanding Deep Copy in C# with Classes Point and Line

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In object-oriented programming, a common task involves creating a copy of an object. However, it's essential to distinguish between a sh...
Monday, 11 November 2024

Creating a Dynamic Code Builder in C#: A Fluent API Approach

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In software development, creating repetitive classes or structures can be tedious. Imagine if we could dynamically generate boilerplate code...
Saturday, 2 November 2024

Liskov Substitution Principle (LSP) of SOLID in C#

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  Introduction The Liskov Substitution Principle (LSP) is one of the five SOLID principles of object-oriented design, which aims to create...
Friday, 1 November 2024

The Single Responsibility Principle (SRP) of SOLID in C#

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  What is the Single Responsibility Principle (SRP)? Definition of SRP : “A class should have only one reason to change.” Purpose of SRP : E...
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