The Factory Design Pattern is one of the most commonly used patterns in software development. It provides a way to create objects without exposing the instantiation logic to the client and often involves a factory method or class responsible for the creation. This approach enhances code maintainability, reduces redundancy, and promotes the principle of single responsibility.
In this blog, we’ll explore the factory design pattern with a practical C# example, where we implement a PersonFactory to generate instances of a Person class. Along the way, we’ll discuss its significance and best practices.
The Problem: Generating Unique Objects
Imagine you’re developing an application where you need to manage a list of people, and each Person object must have a unique identifier (Id) alongside a Name. Manually managing unique IDs across various parts of your application could lead to potential bugs and duplicated code. This is where the factory pattern shines.
The Example Code
Below is the implementation of the factory design pattern using a PersonFactory:
How It Works
PersonClass:- This represents the object being created.
- It has two properties:
Id(unique identifier) andName.
PersonFactoryClass:- Responsible for creating instances of
Person. - Maintains an internal
_nextIdfield to ensure eachPersonobject receives a uniqueId.
- Responsible for creating instances of
Factory in Action:
- The
CreatePersonmethod takes anameas input, generates aPersonobject, assigns a uniqueId, and returns the new object.
- The
Usage:
- Instead of directly instantiating
Personobjects, the client code delegates this responsibility to the factory.
Benefits of Using a Factory
Encapsulation:
- The logic for assigning unique IDs is hidden within the
PersonFactory. The client code doesn’t need to worry about managing it.
- The logic for assigning unique IDs is hidden within the
Reusability:
- The factory can be reused in multiple parts of the application, reducing duplication.
Scalability:
- You can extend the factory logic (e.g., logging, validation, or more complex initialization) without affecting the client code.
Single Responsibility Principle:
- The
PersonFactoryfocuses solely on the creation ofPersonobjects, keeping thePersonclass and client code simpler.
A Better Example: Abstracting for More Flexibility
While the above example is great for understanding the basics, let’s consider a scenario where different types of people (e.g., Employee or Customer) need to be created. Using the factory pattern in this way allows for better scalability.
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